So when an agent asked to turn a play Levine had written into a screenplay, he had his opening into the movie industry.īut Levine ended up only selling one screenplay to Paramount and didn’t like what he learned about having to write commercially, instead of strictly creatively, and how tough it was to be one of the legions of screenwriters in Hollywood. While working on his craft and worrying about his post-college years, Levine sought out the advice of playwright Jon Robin Baitz.īaitz, Levine said, taught him about the business side of writing and dealing with agents. During his college days, he turned his creative talents to writing plays. Levine didn’t start his career in gaming. In an interview for CNN.com, Levine talked about where he gets his inspiration for his games, growing up nerdy and being a self-proclaimed “media whore.” Levine, 45, has been working in the gaming industry since 1995 and had early success with “System Shock 2” and “Thief.”īut it’s his more recent work in the creation and development of “BioShock” and “BioShock 2” that has garnered the most attention. The series is the brainchild of creator and game designer Ken Levine. With a combination of fantastic art direction, immersive gameplay and deep storyline, the third installment in the franchise has attracted attention from gamers and nongamers alike. “BioShock: Infinite” is one of the most talked about games in 2011 and highly anticipated games for 2012.
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